Last Updated on: Fri 01 May
BENGALURU EDITION
Page No. 01

Chronicles of Shubhank


Who is Shubhank Sharma?
A product designer focused on systems, behavior, and decision-making in financial products
Kota, Rajasthan / Bengaluru, Karnataka — Shubhank Sharma is a product designer who approaches design through structure rather than surface. Trained as a civil engineer at the Manipal Institute of Technology, he transitioned from building physical systems to designing digital ones—where the focus shifts from materials to human behavior and decision-making.
His work in fintech spans platforms like Fi Money and Zolve, where he has worked on problems ranging from everyday money management to cross-border financial systems. Across both, a consistent pattern defines his approach: simplifying complexity, structuring incentives, and designing systems that influence how users act—not just how interfaces look.
At Fi Money, this meant working on user-facing financial experiences where clarity and ease of use directly impacted how people managed their money day to day. At Zolve, the problems expanded in scope—spanning global users, compliance-heavy flows, and systems that required balancing user trust with business outcomes.
Rather than focusing only on screens, he sees products as systems—made up of loops, tradeoffs, and outcomes. Early in his career, his work reflects a clear direction: toward problems where design shapes not just usability, but behavior and trust.
Rebuilding Zolve’s design system—before the brand itself was defined
A scalable product foundation and visual language designed for a global audience, built under ambiguity
Bengaluru, Karnataka — When Zolve began reworking its product experience, it faced a foundational challenge. There was no cohesive design system in place, existing interfaces lacked consistency, and external agency contributions had not produced a scalable output. At the same time, the product itself was expanding—serving users not just from India, but from Africa, Europe, and other regions entering global financial systems for the first time.
The work began not with visual polish, but with structure. Components were defined, interaction patterns standardized, and a flexible color system introduced—one that could evolve alongside a brand that was still being shaped. The goal was to build a system that would not need to be rebuilt once branding decisions were finalized, but could instead accommodate them.
A key decision in the visual direction was the move away from illustration-heavy interfaces toward a photoreal approach. While illustrations offered stylistic control, they required ongoing production effort and were harder to scale across contexts. Photoreal visuals, supported by evolving AI workflows, provided a more adaptable alternative. They also introduced a different kind of relatability—users could see environments and scenarios that mirrored their own experiences, rather than abstract representations of them.
The visual system emphasized context over character. Instead of focusing on individuals, it focused on situations—movement, environment, transition. This allowed users to project themselves into the experience more easily. Alongside this, motion was introduced gradually. With no dedicated animation resources initially, early interactions were developed internally, followed by collaboration with external specialists to refine and scale the system.
As the updated product began rolling out, early indicators pointed to improved engagement and interaction across the interface. Elements that previously saw low engagement began performing better, suggesting that consistency at the system level was influencing behavior at the micro level. What emerged was not just a visual refresh, but a foundation—one designed to scale with the product, the brand, and the users it serves.




